terrorist takedown 3
Matthew Cash
City Interactive. That name may now be known as the developer to the failure named Sniper: Ghost Warrior. Not at all known to me, this company has made budget title after budget title of FPS mayhem. While none of them seem to have a great bit of critical reception, they're budget titles and this one is no different.
You play as a dude in the military that is searching for a terrorist that you need to take down named Hakim. You go through no more than 7 levels to get to him and end the game. I'd like to go ahead and stress that game lasts no more than 2 hours. Yeah, two hours. In fact, most of the levels don't last 15 minutes. The story is told through loading screens, which can be skipped after the level has loaded and the game still makes sense. There's also a couple of hilariously terrible cutscenes which have some of the worst animation I've seen since the PS1 days.
Anyway, the gameplay is just a shooting gallery. You go through several environments shooting everybody you see. There's only 7 weapons in the entire game and the only time you'll ever find any variety for a very literal corridor shooter is twice in the game. The first time has you disarming three bombs in the first level, which is annoying, and the second of which happens on the second level where you're riding through the city streets shooting people with a never-ending supply of ammo. I don't even think that level lasted 5 minutes. Other than that, you mow through a bunch of the same enemy with no variety between terrorist #1 and terrorist #359. If I must say something, it has to be that the hit detection is fine and it's fun, but nothing more.
In terms of presentation, there's not too much to say. The graphics are great for a budget title and churning it up to maximum is a nice thing to see, but the environments are bland and lack any detail. It doesn't even show bullet holes in the environment. There's nothing more to the most of the world than brown and brown gets boring just as fast as gray in Fallout 3. There isn't much music to speak of and it isn't memorable, but weapons sounds have a nice punch to them and the voice acting isn't half bad. And that's it. There's nothing more to the presentation.
By the end of this game, you'll realize that its biggest downfall is the lack of originality. The enemy AI lacks any challenge and your allies are even worse. You'll spend an hour and a half in some boring environments shooting boring enemies and then it all ends. Personally, I find it to be a nice romp to escape any reality whatsoever, if only for an hour or so. The price according to Amazon US is around $23 and I think you should wait a bit for the price to go to $5 before you get it as the amount of content here doesn't justify a $20 purchase. If you want a good budget title that's worth your money, try Delta Force Xtreme from 2006.
Score: 4.25
City Interactive. That name may now be known as the developer to the failure named Sniper: Ghost Warrior. Not at all known to me, this company has made budget title after budget title of FPS mayhem. While none of them seem to have a great bit of critical reception, they're budget titles and this one is no different.
You play as a dude in the military that is searching for a terrorist that you need to take down named Hakim. You go through no more than 7 levels to get to him and end the game. I'd like to go ahead and stress that game lasts no more than 2 hours. Yeah, two hours. In fact, most of the levels don't last 15 minutes. The story is told through loading screens, which can be skipped after the level has loaded and the game still makes sense. There's also a couple of hilariously terrible cutscenes which have some of the worst animation I've seen since the PS1 days.
Anyway, the gameplay is just a shooting gallery. You go through several environments shooting everybody you see. There's only 7 weapons in the entire game and the only time you'll ever find any variety for a very literal corridor shooter is twice in the game. The first time has you disarming three bombs in the first level, which is annoying, and the second of which happens on the second level where you're riding through the city streets shooting people with a never-ending supply of ammo. I don't even think that level lasted 5 minutes. Other than that, you mow through a bunch of the same enemy with no variety between terrorist #1 and terrorist #359. If I must say something, it has to be that the hit detection is fine and it's fun, but nothing more.
In terms of presentation, there's not too much to say. The graphics are great for a budget title and churning it up to maximum is a nice thing to see, but the environments are bland and lack any detail. It doesn't even show bullet holes in the environment. There's nothing more to the most of the world than brown and brown gets boring just as fast as gray in Fallout 3. There isn't much music to speak of and it isn't memorable, but weapons sounds have a nice punch to them and the voice acting isn't half bad. And that's it. There's nothing more to the presentation.
By the end of this game, you'll realize that its biggest downfall is the lack of originality. The enemy AI lacks any challenge and your allies are even worse. You'll spend an hour and a half in some boring environments shooting boring enemies and then it all ends. Personally, I find it to be a nice romp to escape any reality whatsoever, if only for an hour or so. The price according to Amazon US is around $23 and I think you should wait a bit for the price to go to $5 before you get it as the amount of content here doesn't justify a $20 purchase. If you want a good budget title that's worth your money, try Delta Force Xtreme from 2006.
Score: 4.25